I’m a game designer with 6+ years of experience. My main skills are Systems Design, Concept Design, Leadership and an Iterative Mindset.
I have a high degree of competence creating compelling high-level concepts and setting goals and pillars using engaging documents to communicate the game vision to the team.
I have experience leading multidisciplinary teams and design mentorship in universities, private organizations and the workplace, using a mixture of theoretical methods and experience.
<aside> 📜 Resume
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<aside> ✉️ [email protected]
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<aside> <img src="https://cdn-icons-png.flaticon.com/512/174/174857.png" alt="https://cdn-icons-png.flaticon.com/512/174/174857.png" width="40px" /> LinkedIn
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<aside> ♻️ Systems Design Experience designing, representing and balancing complex systems using spreadsheets, Figma and other tools.
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<aside> 🛠 Leadership Experience leading multidisciplinary and only design teams.
Experience mentoring designers, and implementing clear feedback methods and communication systems.
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<aside> 🔬 Iterative Mindset I believe in a ‘playable first’ approach, and rally teams towards the game vision so we can test the design hypothesis as effective and efficiently as possible.
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<aside> 🎨 Visual Communication I am highly competent in using Figma and other graphic tools to create 1-page designs and mockups that can be easily shared and iterated upon.
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